What is Luban
Luban is a configuration solution for game projects: it describes config structure with a unified type system, reads data from Excel / JSON / XML and more, validates it, then generates multi-language code and multiple data formats.
It is not merely “convert Excel to JSON.” It puts designer spreadsheets, program loading, client/server split exports, and complex gameplay data (skills, behavior trees, dungeons, and so on) into one pipeline.
Who it is for
| Role | What you use |
|---|---|
| Programmer | Define schema, write generation commands, load with Tables at runtime |
| Designer | Fill data in Excel (or editor-exported JSON) following the conventions |
Core capabilities (overview)
- Type system: primitive types, enums, beans, inheritance/polymorphism, containers, nullable
- Multiple data sources: Excel family, JSON, XML, YAML, Lua, and more
- Multi-target export: groups / targets control what client, server, and editor each receive
- Validation: references, ranges, asset paths, and more—catch errors at generation time when possible
- Multiple languages and formats: C# / Java / Go / Lua / TS…; bin / json / protobuf…
- Extensible: Loader, Validator, CodeTarget, DataTarget, and Pipeline can all be plugged in
Full feature list: Luban feature list.
Good fit and poor fit
Good fit
- Client and server need to share one set of config definitions
- Table structure will grow from “flat row lists” into nesting and polymorphism
- You want strongly typed loading code generated, not hand-written parsers
Poor fit
- Only a few trivial key-value sheets, and you never need types / validation / multi-target export
- You refuse to have programmers maintain schema (Luban treats schema as a contract: data that does not conform should error, not rewrite the definition)
Official resources
- Example projects: luban_examples (includes MiniTemplate and multi-engine samples)
- Source: luban
- Unity Runtime: luban_unity
- QQ group: 692890842 · Discord: see the repository README
Next steps
- Programmers: start with 5-minute mental model → Quick start
- Designers: go straight to Designer filling guide
- Want to know how the docs are organized: How to read the docs